The grid layout of the ship prohibits 5 rooms being any closer together. I say this because even when it's fully upgraded, it's as slow and power hungry as a Glaive beam, but does less damage and can't be aimed. The Defense drone MKIIs sound like flak cannons when they fire. Pike Beam Whatever it can do, other beams do better. In FTL synergy >>>> raw power. FTL: Faster Than Light. I only really wanted to sell the fire bomb. On the elite variant, it's even more powerful than the glaive could ever imagine. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Per page: 15 30 50. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. It's OP as hell. When I had a lot of scrap in sector 8 I decided to get my last shield bar instead of engines because I've got the Defence Drone anyways :D - Mini Beam and Dual Lasers Layout B - DA-SR 12 How to unlock: Earn two of the three Stealth Cruiser achievements. BL2 is the best individual weapon as far as power needed vs. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. 8 Mind Control 1. 4 Clone Bay 1. Early on, Glaive is a huge liability and a big part of why the ship is so bad -- along with lack of shields, of course! So the idea of swapping out for other weapons does have some sound logic. Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. 충전 시간. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Move your finger in the direction you want the beam to go. The Holy Beam fired, and the LORD saw that it was good. piloting, shields, and missile artillery) Glaive beam is one of the best weapons in the game. You need that badly to avoid asteroid belts. Thus when at full damage its length is between the 1px of the Maul and the 80px trail of the Glaive Beam. (Glaive Beams are kinda cursed, lol. Laser (Weapons) Edit. 3. That would have been fatal. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. You should get the achievement. Once you have that, you can make most decent (and much easier to put together, because you can usually use them while you;re getting that defense, not. So I hope this helps you guys out. Charge time: 25 seconds 4. 50cal) bullets. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. A final boss stage has 22 Hull. This weapon seems to be much maligned, largely because of its long (19 second) recharge time. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. My first game on Advanced Edition, I had a Flak II and Glaive Beam, and then the Flagship hacked my weapons. eventually,) but wow, that. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. You can target ships with level one shields up when using high power beams. Combining it with a cloak mitigates the long charge time. All beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. carnage is a bit overrated imo, but still powerful. Level 2 hack takes down 3, and level 3 hack takes down 4. Board index FTL General Tips, Strategy & Guides; It is currently Thu Jun 08, 2023 8:15 pm; All times are UTC; Best Weapon Combos. The fact that we're getting posts like this is amazing. I know all the other weapons do, but while I was playing yesterday waiting for the fire beam to finish, I started wondering if…The 2nd damage pulse from beam weapons vs zoltan shields appears to happen shortly before the end point of the line. I actually bought one in sector 2, around two sectors before getting the second glaive beam as a reward. comments sorted by Best Top New Controversial Q&A Add a CommentWith unupgraded engines the evasion is only like 80%, so you can still get hit; the charge time of Glaive Beam is abysmally long, so sometimes the enemy ship will have enough time to fire twice; if they manage to hit your Weapons, Glaive Beam's charge goes back to zero, and if you run into an enemy with beams, you're absolutely fucked. It's Engi A. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. Be careful with the advice here. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. Other excellent mods are pre-igniter (with flak2 + glaive, this makes all stages of the. Defense drones are for stopping missiles, which your shields are useless against. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. Beams Beam weapons never miss a target, however they are stopped by shields. Stealth Type B has a powerful weapon, the glaive beam, but crappy defense. Hello, I'm an experienced FTL no-pause player and I recently made multiple guides to help both new and veteran players. 5 seconds, vs the 25 seconds the Glaive Beam takes. Ion mk2, anti-bio beam, fire beam, fire bomb. Whenever you encounter an enemy ship, cloak immediately with the full three levels. If you use Glaive on level 1 shields, it does 2 damage. Yes, you set a starting point and a direction it goes in. I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room. - Glaive Beam - too much of a power-hogger. (Glaive Beams are kinda cursed, lol. Weapons are activated and begin charging by a left mouse click on a weapon slot or (default) keyboard keys 1 -- 4. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. While this seems to contradict the 1px trail definition of focus beams, once at full damage output it can deal more damage than a Glaive Beam, but less than a Maul. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. Or the Glaive can even be used to support boarding by firing at a med/clone bay. It is regarded as one of the worst ships in the game. In order for a Beam to pierce any kind of Shield; it needs to do MORE than 1 damage per. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. Pike Beam: Despite being a beam it is not as effective as other which is a real disappointment. Like any projectile weapon, lasers can miss. Each ship starts with some crew on-board, and the rest can be hired or bought, or rewarded in different events. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. 7s, 11. Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots) Heavy Laser MK II Hermes missile Small Bomb Halberd beam Chain Laser Ion Charger Decent: Pegasus missile Ion Bomb Glaive Beam* Hull laser I Ion blast Burst Laser MK I Swarm Charge laser (2 shots) Mediocre: Burst Laser MK III Bio-beam. Basically, you got really lucky stumbling into a pre-igniter with a Glaive already. 420 votes, 18 comments. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. It's tricky to explain exactly why. 11 Hacking 1. Example : Enemy has 1 shield. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). The Defense drone MKIIs sound like flak cannons when they fire. Doesn't take as much power or as long to charge as the Glaive. . Depower a weapon (or however many needed), and power the unpowered one (s). All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. FTL: Faster Than Light. Upgraded cloaking makes this easier. ) try to start. 73K subscribers in the ftlgame community. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. One Glaive Beam. The Minibeam because it can throw out 4 points of damage to 4 rooms for one power and the Pike because it can damage SOOO many rooms that it makes the enemy crew freak out and you're pretty much guaranteed to get the pilot to go on a repair patrol. My greatest creation, double glaive beam with with the weapon preingitor. FTL: Faster Than Light. This is instant death to anything. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. There are also distress signals that may come from different systems. In phase three be defensive, have a big. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Last Updated on by Samuel Franklin Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide This FTL ship tier list will help guide you on selecting the best ship for your Faster Than Light playthroughs to ensure you can defeat easy, normal and hard modes with ease. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. The A-tier weapons are also very strong but may have limitations or drawbacks that prevent them from reaching the same level as the S-tier. ftl instead of . That's not really the Glaive, since you also need high defense to make it work (or that pre-igniter). 160 scrap and four power for a crappy version of a glaive beam is just not worth it. 7 seconds-Maybe some other changes, but mostly focused on the shield crash. It makes the burst III and glaive beam much more usable. It's also one more power bar to power it. May 24, 2014 @ 9:16pm I always buy it. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. Beams do not require anything to fire except system energy. Halberd Beam is the best rounded of the beam weapons. Charge Ion: The best Ion-weapon in the game. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. A level 1 hack can take down 2 shield bubbles. VICTORY IN HARD MODE. Zyos. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. #A tier - Heavy Laser MK1 A worse version of the Heavy Crystal MK1, this weapon is not my first choice in stores. Sure, they do a lot of damage, but you have to get the shields down first. FTL: Faster Than Light. Also the glaive beam is an overall better weapon than the burst laser mark 3 because it never misses, hits multiple rooms, and does way more overall damage. Advertisement Coins. And if it's a free drone that's always more reason to use it. hacking) or a fully upgraded artillery beam and underpowered systems otherwise. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. . I normally find by the time I have shields my glaive beam is becoming less useful and I have to spend a ton on additional/alternate weapons. Laser (Weapons) Edit. Jan. The shield piercing attribute of beams also means this ship can hold its own until enemies obtain level 3 or 4 shields. Lasers can only be shot down by Mark II Defense Drones. Against all odds. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. Ion Bomb Only takes 1 power for 4 ion damage, but. Flak I and BL II are amazing both individually from a raw power perspective, but most importantly they synergyze almost perfectly. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. Obviously, weapon pre-igniter makes most well-developed weapon setups overpowered, especially those that normally have a long charge time. (pausing while aiming helps) Drones can also be used for combat, but i'll talk about it in the next sectionFTL is renowned as a game with a brutal learning curve, and it is often criticised for being ’luck dependent’. 253 votes, 14 comments. 73K subscribers in the ftlgame community. It gives you a reason to try out the big guns such as burst MKIII and Glaive beam. They work worst with long cooldown weapons that take the shipdown with huge burst. 1 damage beams are certainly worse than the halberd (I'm not entirely sure how you're counting power, whether you mean less powerful or both powerful and efficient, but it's the case either way), it does more damage in nearly all cases. Let's just say I love the glaive beam. The Glaive Beam is extremely powerful but is the main reason to play this ship and it alone does not make up for its huge number of flaws. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. Members Online. After having an enourmous amount of luck with Rock A run on hard I decided to play Rock B. Toggling the Glaive correctly is more important, but it’s possible to do both with extremely good timing. In late game, the 3 weapon slots you have are no problem. Small Bomb (unmanned)Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. I have a point to add. The unpowered ones should now drop to only like 98% charge, so. It's also rare and 120 scrap. Now all of your weapons (even the offline ones) are fully charged*. I feel like this is comparable to the glaive beam, minus the damage. Yes, it's rare to get both weapons and it takes forever to fire, but when it does, even late game ships can occasionally be one shot. Without any strong defenses, the glaive itself was probably the run killer here. Beams NEVER MISS. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. It also assumes you are familiar with the basic terms and play of FTL,. . FTL: Faster Than Light. ) Double Glaive is fun if you can make it work. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The Gliave Beam is indeed a beast, but you barely won that. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. glaive. 71K subscribers in the ftlgame community. The Glaive beam completely obliterates any ship with only 1 layer of shields and does nice damage to a 2 shield ship. 1. Flak I and BLII are both solid weapons that will see you through the whole game. When the first shot fires from the enemy ship cloak and unleash HELL ITSELF with the glaive beam when it charges up. For example, the Glaive Beam does three damage to each room it hits, or two damage per room through one shield layer, or one damage per room though two shield layers. The thing about it that kills me is that you lose a system slot. See more posts like this in r/ftlgame. Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. In any case, quad hull beam plus hack is a pretty powerful loadout. Unfixable thing with beam. 1 Shields 1. - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition. OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. It's tempting to rush for shields, but if you upgrade your cloaking system first thing, you can pre-cloak against most enemies and your glaive beam will charge before their weapons. Damage: 3 damage per room hit 6. g. A miss doesnt matter much if you are shooting every 1. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. Anti-Ship Beam Drone I and Anti-Ship Fire Drone deal 1 damage, while Anti-Ship Beam Drone II deals 2 damage. Give thought to how the enemy weapons system will sync up. Glaive Beam with fully trained crew, Artillery Beam at system level 4). and was able to launch my Flak II, Glaive, and Flak Superweapon all at the same time. That is the only reason Charge is on a lower tier. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. Best in FTL is usually the kind of stuff you can use most often and give you the best chance. And the Glaive integrates far better with the rest of the game. You have to endure and explore 7 sectors. 0s. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. Full Lvl 4 shields, of course. Given the slot-limited design of the. Cooldown Module [3] . Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. #7. Setting everything to just fire works great for Flak and Ion Blast II, but. 73K subscribers in the ftlgame community. Known to take out some ships in a single blast Deals 3 damage per. Used hacking to get the shields down, then melted the mothership. Love this game. Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. When you jump the glaive hasn't started depowering yet and the flak is powered from the preignitor. #8. I plan to use a level 2 hack on the enemy shields and then just hit with everything. This is longer than the charge time of several weapons, which forces you to cloak after the enemy fires. - 2 Humans and 1 Zoltan - 7 Reactors - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition Content enabled - 1 Human, 1 Rockman, 1 Slug - 7 Reactors - Laser Charger S and Mini Beam The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. XD find, 3 glaives and a burst laser III You can only power 2 of those. Humans comprise the. Yes, the Glaive Beam will kill early game ships in a single attack, but you're agonizingly vulnerable to boarding attempts, Zoltan ships will demand two shots even at the beginning of the game, 10 seconds of cloaking is not enough to make up for 25 base seconds charge time (Which, it bears noting, is the single longest charge length out of. Distraction Buoys are simply a worse version of the Scrap Arm, basically. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Ion weapons are also very good here. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. The engines must have power for the FTL to engage. 7-9. Zoltans are sort of the economic race in FTL, fragile in any kind of straight up combat while providing free reactor power to systems. Glaive can always do 12 damage/25 seconds. ZS is obviously still better if you're picking lots of fights though. Beams cannot reduce shield layers by hitting them, but can damage ships through shields if they are strong enough. If you can get a hacking or a mind control system, I would say ditch the Glaive altogether and go with the Flak and Laser weapons. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. With a Pre-Igniter the Flak II is going to be doing more damage right off the bat, which could end up being better overall. In most ships, you can do 4. eventually,) but wow, that. Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! Ion takes forever, so extra charge time doesnt matter, and volley fire with a glaive means you can shoot once in between glaive shots, while with halberd that delays the beam shot. They also won't shoot an unpowered drone. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. 7 Cloaking 1. 31, 2016 02:49:02 Hamish752. Shields are usually more important than a pre-igniter or powerful weapon. But, it is amazing that at times it can even destroy opponent's ship in a single shot. It is not that easy to handle this ship: Allthough it has a powerfull Glaive Beam weapon fitted, it takes 25 seconds to charge. Useless in this application #3. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. - Glaive Beam - too much of a power-hogger. All other beam weapons are ineffective against any shields. If you use Halberd on level 1 shields, it does one damage. Basically, it exaggerates the worst aspects of the Glaive Beam. . (C) ittarter 2023. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "For every 20 terrible runs, there's one where I get Pre-Igniter and Glaive Beam". (An) Attack drone(s) will help take down the shields. The grid layout of the ship prohibits 5 rooms being any closer together. No drones, no missles, just timing Glaive after the three basic shots. Flak II is an end game weapon only IMO. )When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. The Glaive Beam takes down the entire Zoltan Shield, but the very end of the blast also can do damage if it enters a room. Few cruisers will be able to withstand your might as long as you are able to charge your Glaive Beam in time. ago. . 10 Flak Artillery 1. The Glaive Beam looks exactly like the FTL Glaive beam, and this brings me unimaginable joy. Suppose my weapons loadout is Glaive Beam, Burst Laser II, Heavy Laser, and Small Bomb. Posts: 20. The Pike Beam’s description says Glaive Beam instead of Pike Beam. Normally I'd absolutely agree! My thought is moreso that with two glaive beams you kinda need to one shot the enemy ship right at the start, or at least cripple it, and waiting for one of your beams (25s I think?) to come back because you used a beam to kill Zoltan could leave you a sitting duck. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Note that the Halberd and Glaive beam will lose one point of damage for each layer of shields they need to go through. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. Anyone else who has this feeling that the top tier weapons are more often than not a very bad idea to get? I have personally started to outright avoid them and sell them off should I ever get them. 7 Anti-Bio Beam 3. Anyway just checking on how beam weapons work. 50cal) bullets. Ba-dum tss. 5 Oxygen 1. See moreEculc • 8 yr. . g. With only level 2 engines your cloak evasion isn't perfect, and you still have a 20% chance of being hit by. Alright, I'm going to keep the beam, but only use it in the 2nd and 3rd tiers. The first click sets the starting point and displays a line indicating the beam length, which can be rotated to set the end point. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. 70K subscribers in the ftlgame community. All others will be defeated by a single layer of shields. Instead, he damaged or destroyed every other ship system simultaneously — but left the weapons system intact, so my glaive beam didn’t lose charge. Using it with a Glaive Beam and a Small bomb was a *BLAST*. a simple rule to remember is that for each shield the ship has the beam does 1 less damage the only beams i'e seen that do more than 1 damage per room are halberd and glaive. Business, Economics, and Finance. #2. The first time is shorter than the pike beam's stock 16s due to weapons officer. Per page: 15 30 50. r/ftlgame A chip A close button A chip A close buttonFTL: Faster Than Light. Pike Beam Whatever it can do, other beams do better. When targeting, a line will appear showing the direction of the beam's path, which can be angled to allow the player to chose which. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. Missiles, bombs, and the Artillery Beam bypass all shields. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. Plus it got me my watch people burn achievement :D This was back before hacking was a thing - this setup would be even better now. 5 seconds to charge weapons. Doesn't require missiles or droneparts. As a rule, only spend scrap on weapons that are a. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Defense Mk1 droid helps a lot, too. STORY: You play as a Federation Ship and it's crew as you traverse the Galaxy in an attempt to outrun a rebel fleet. #10. FTL Sectors Alignment Chart — Danger vs. Use hacking 3 to drop shields and mind control to distract pilot. Or Glaive + Lvl 3 hack. However, skilled players know that this is not entirely the case. NK SemTex. Burst II imo since it lines up with the. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. Will probably work with Glaive due to Glaive having 3 damage. Federation A and B are typically overrated on ship tier lists in my opinion. 3. 5 seconds to charge. Charge as many weapons as you can. r/ftlgame • OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. 1 hit of the weapons room before the Glaive Beam can fire will likely mean taking tons of damage and this ship is so fragile it can't take it. " "You're a madman! Our rooms are already in the red, and our energy is better spent on keeping the crew alive while powering an array of lighter, more versatile, weapons!" "STAND DOWN!" rolls dice on pause screen for decisionFTL: Faster Than Light. Since it doesn’t work every time the developers decided not to consider this a bug, and to keep it part of the game. That is what's going on here. Anyways, my glaive beam has not his this ship a. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Suppose you've been on a playthrough with the stealth ship with the glaive beam. I'm turning Big Iron into an FTL song and comic! We are halfway through. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. There is one tip that will extend your mileage with Stealth B significantly: Get Cloaking Lv3 first thing. -25% cooldown. . Humans are common and uninteresting. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. Friendly crew cannot be teleported to or from an enemy ship. I think it's fine, I just treat it like a drastically weakened Glaive Beam: Cool and useful, just power prohibitive with a long charge up time. I also got level 3 cloaking, level 4 shields, and 2 defense drones. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. Halituis Amaricanous [author] Dec 27, 2022 @ 5:29pm @Lennybolt7 are they no able to use them? Halberd beam is my favorite weapon. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. Reward! r/ftlgame. By Thomas Thomas Last updated 30 Jan 2022. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Power requirement: 4 power 3. 한국어 패치에서는 빔 주포로. 70K subscribers in the ftlgame community. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. I like all, will be awsome if you make a multiplayer option so we can fight with another players with navy. IMO the best way to use the glaive beam is to sell it as soon as possible. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Upgrade artillery beam when you have extra funds, but I don't really use it as a primary weapon. This is another new ship layout from FTL, the default "A" version of the Zoltan Cruiser. (10) 2x Pike 1x Glaive (8) 1x Hull 1x Glaive (CHEEKY SWIPE) (10) 1x Pike 1x Hull 1x Glaive (10) 2x Hull 1x Glaive. The enemies simply power as many weapons. I guess you could set up an interesting captain/first mate situation. Aim that Glaive Beam in some fashion that either destroys or "de-claws" the enemy.